Posted on May 26, 2023May 31, 2023Categories Immersive Design, Production Piece and Portfolio   Leave a comment on Final Video Render

Final Video Render

The lights ended up having a few issues in the render farm so I ended up having to edit a few things in terms of the lights but overall I am extremely happy with how it turned out and I feel like it is an effective and atmospheric experience. Sound references: Biancabothapure (2018) Dragging chess pieces on the chess board.wav. Available online: https://freesound.org/people/BiancaBothaPure/sounds/437486/ (Freesound) Danelle150055Venter (2015) Gholf Ball.wav. Available online:https://freesound.org/people/Danelle150055Venter/sounds/326326/ (Freesound) DozyPilchard (2020) popverb 2.wav. Available online: https://freesound.org/people/DozyPilchard/sounds/518234/(Freesound) SergeQuadrado (2019) Classical Piano Loop. Available online: https://freesound.org/people/SergeQuadrado/sounds/468546/ (Freesound)  Tim.Kahn (2023) Sernica. Available online: https://freesound.org/people/tim.kahn/sounds/688627/ (Freesound)  Yaboiboimane (2022) Relaxing-garden-sounds.mp3. Available … Continue reading “Final Video Render”

Posted on May 26, 2023Categories Immersive Design, Production Piece and Portfolio   Leave a comment on Developments of Assets and Scenes

Developments of Assets and Scenes

In this blog post I will show the process of modelling and building the assets and scenes used for my immersive experience. As well as talking through the process of modelling some of the more difficult assets I will also talk about the things that went well, the struggles I came across and recap on some of the compositional and design choices I made. When first modelling scene 1 I started with a plane as the floor which I then … Continue reading “Developments of Assets and Scenes”

Posted on May 26, 2023May 31, 2023Categories Immersive Design, Production Piece and Portfolio   Leave a comment on Navigation Considerations

Navigation Considerations

One of the key considerations I had when designing and modelling my immersive design was cyber sickness and making the user feel comfortable and safe in the digital space. One way I considered this in all my designs was making sure that the scene was completely full of assets, and I also made sure that focus was being lightly steered to certain assets and areas of the scene constantly so that there wasn’t too much silent time in each scene … Continue reading “Navigation Considerations”

Posted on May 26, 2023Categories Immersive Design, Production Piece and Portfolio   Leave a comment on Digital Affordance

Digital Affordance

When designing and creating storyboards for my immersive experience and the three scenes it consists of, I must consider how the user will know what to do and where to look whilst in a VR headset in my 3D environment. I have planned to utilise composition, animation and colour to lead the user to the right areas of the 3D scene. In this blog post I will show and discuss the style choices, composition and storyboards I have created that … Continue reading “Digital Affordance”

Posted on May 26, 2023Categories Immersive Design, Production Piece and Portfolio   Leave a comment on Design Inspiration and Development Considerations

Design Inspiration and Development Considerations

For this assignment we were tasked with creating an immersive experience built to be shown in a VR headset. This blog post will discuss the inspirations ad design considerations I have made whilst designing this virtual experience. The theme for the immersive design is ‘Down the Rabbit Hole’, I have decided to interpret this quite literally as I thoroughly enjoy the story of Alice in wonderland and want to pay homage to the original Lewis Carroll story. I am planning … Continue reading “Design Inspiration and Development Considerations”