Posted on May 23, 2022Categories Development Log, Professional Practise, Year 2   Leave a comment on Organisational skills, schedules and planning

Organisational skills, schedules and planning

When we had finalised our group, we discussed our individual roles, skills and how we could organise our workload and when we would meet up. Originally we planned to meet at least once every week to work together, discuss ideas and plan what we needed to do next. Because we worked in a group of friends, communication in regards to planning our workload was easy and honest as ‘When the trust account is high, communication is easy, instant, and effective’ … Continue reading “Organisational skills, schedules and planning”

Posted on May 23, 2022Categories Development Log, Professional Practise, Year 2   Leave a comment on My individual role

My individual role

In our group project we will be designing a cafe called ‘Cosy Club’. In this project we will create the design of the interior of the cafe itself, the brand of the cafe and the merchandise that the cafe will sell. We will all contribute to the overall design, brand and feel of the cafe but we will individually create visuals to apply to the project. Our group consists of Corey Bradley (team leader), Joey Allen and me. In our … Continue reading “My individual role”

Posted on January 11, 2022Categories Creative Campaign, Visual Design II (Year 2), Year 2   Leave a comment on Final Project: Micro-macrocosm

Final Project: Micro-macrocosm

In this blog post I will show all of the spreads that make up the full magazine. ‘Air’ could be considered the Macrocosm (the other meaning) of the micro visuals: the individual spreads that have their own individual meanings (Tufte, 1990, pp.37-53). The back cover features an advert as a usual magazine would. The advert is for a mood tracking app and represents a microcosm for the larger theme (macrocosm) of mental health. Overall, each spread works as a microcosm … Continue reading “Final Project: Micro-macrocosm”

Posted on January 11, 2022Categories Creative Campaign, Visual Design II (Year 2), Year 2   Leave a comment on Final Project: Layering and Separation

Final Project: Layering and Separation

When designing a magazine, considering the layers and the separation of information is important in order ‘to organise data by separating important pieces of information’ (Tufte, 1990, pp.53-67). I worked on multiple layers when creating ‘Air’ and each layer (whether image or illustration) was imperative to the storyline of the spread/article. ‘Each layer is important and, done well, contributes to the wholeness of the design’ (Rutledge, 2006). In the example above, you can see how I enlivened and also organised … Continue reading “Final Project: Layering and Separation”

Posted on January 11, 2022January 11, 2022Categories Creative Campaign, Visual Design II (Year 2), Year 2   Leave a comment on Final project: Narratives of Space and Time

Final project: Narratives of Space and Time

Tufte’s theory of Narratives of Space and Time played an important role in the creation of ‘Air’. When designing my magazine I knew that I wanted to include a painting tutorial and have that as the main feature . I aimed to ‘create a timeline with changes between each visual’ (Tufte, 1990. pp.97-119) in order to create a tutorial and teach the viewer how to use painting as a form of therapy. In order to create an effective tutorial, a … Continue reading “Final project: Narratives of Space and Time”

Posted on January 11, 2022January 11, 2022Categories Creative Campaign, Visual Design II (Year 2), Year 2   Leave a comment on Final project: Comparison of Small Multiples

Final project: Comparison of Small Multiples

In my magazine, I have utilised Tufte’s theory of small multiples throughout. In this example I am using similar paint strokes to illustrate different colours. The viewer can see that these all represent paint strokes but as they are ‘similar images with slight variations’ (Tufte, 1990, pp.67-81) the viewer can see and compare the different colours. I did this to show how different colours can be used to represent emotion. For example, red for anger, blue for sadness, etc. In … Continue reading “Final project: Comparison of Small Multiples”

Posted on January 11, 2022January 11, 2022Categories Creative Campaign, Visual Design II (Year 2)   Leave a comment on Final project: Use of Colour

Final project: Use of Colour

‘Air’ is a magazine that teaches others how to use art as a form of self care. It is aimed at young adults and teenagers struggling with mental health issues. In my project, colour plays an important role. I have chosen to stick to a set colour palette for my magazine as “brand colours are powerful in helping customers decide whether or not they want to engage.” (Marshall, 2021). My colour palette consists of light tones of blue, peach and … Continue reading “Final project: Use of Colour”

Posted on January 10, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Final renders and wireframes

3D Character: Final renders and wireframes

These are the final rendered screenshots, videos and wireframes of my finished 3D character: Estry. I had some troubles with the video as no matter what I tried I could not export the video at a higher resolution. I have included lots of screenshots so that the model can be viewed in full instead. Rendered screenshots Rendered turntable video Wireframes Here are the wireframes of my model. You can see all of the different original shapes that made up the … Continue reading “3D Character: Final renders and wireframes”

Posted on January 10, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Process

3D Character: Process

This is a basic overview of the process I took to create my 3D model. I will go through each step and how I got there. To start off with, we built the basic anatomy of our character using the ‘IMM Primitives’ tool in a lab session. We were basically creating new shapes and putting them top of each other in order to create a basic anatomy shape. We would edit and use the ‘move’ brush to adjust each shape … Continue reading “3D Character: Process”