These are the final rendered screenshots, videos and wireframes of my finished 3D character: Estry. I had some troubles with the video as no matter what I tried I could not export the video at a higher resolution. I have included lots of screenshots so that the model can be viewed in full instead. Rendered screenshots Rendered turntable video Wireframes Here are the wireframes of my model. You can see all of the different original shapes that made up the … Continue reading “3D Character: Final renders and wireframes”
3D Character: Process
This is a basic overview of the process I took to create my 3D model. I will go through each step and how I got there. To start off with, we built the basic anatomy of our character using the ‘IMM Primitives’ tool in a lab session. We were basically creating new shapes and putting them top of each other in order to create a basic anatomy shape. We would edit and use the ‘move’ brush to adjust each shape … Continue reading “3D Character: Process”
3D Character: Visual style and inspiration
A lot of my visual style and design inspiration comes from fantasy genre video games such as Skyrim and World of Warcraft. I knew from the beginning of the project that my model couldn’t be too realistic as she is a fantasy elf-like character so I wanted to go for a more exaggerated fantasy style. As I said in a previous blog post – I can imagine my character appearing in a comic or a video game, because of this … Continue reading “3D Character: Visual style and inspiration”
3D Character: Poses and accessories
Poses When designing the poses that fit my character, I knew I needed to display the different aspects of her personality. I wanted to show her business side, her manic powerful side and yet her sensitive and anxious side. I imagine Estry as having a very two sided personality, she is powerful and a strong leader but she is still overcome with guilt and anxiety from her past trauma. The first pose shows her business side. I imagine her in … Continue reading “3D Character: Poses and accessories”
3D Character : Colour
In terms of colour pallette I had a pretty strong vision of what colours my character would be. I didn’t want to become stuck to one colour palette though so I experimented with a few different colour ideas. I knew that I wanted the suit to be different shades of black with black and red shoes, that was an immediate character design feature that I stuck to, I will explain more of her clothes and accessories in a following blog … Continue reading “3D Character : Colour”
3D Character: Body style and Shape Theory
When I originally started to plan what my character would look like and how their body would be shaped, I experimented with different shapes to build the base anatomy. Originally, I tried to create this character with circular shapes, including more curves and a slightly fuller figure. However I immediately knew that this didn’t fit the personality of my character at all and instead gave a slightly less intimidating and softer character almost more matronly in a way. The first … Continue reading “3D Character: Body style and Shape Theory”
3D Character: Description and Story
In this blog post I will introduce my character idea, her backstory and some of her key information. The initial idea for my character was a demon queen who ruled the underworld. I imagine my demon queen character to appear in a fantasy comic series or a fantasy open world video game. Basic character description Name: Estry – (comes from Jewish folklore – name for a female vampire) Age: 120 Gender: Female Race: Royal Demon – a higher more intelligent … Continue reading “3D Character: Description and Story”