Posted on January 10, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Final renders and wireframes

3D Character: Final renders and wireframes

These are the final rendered screenshots, videos and wireframes of my finished 3D character: Estry. I had some troubles with the video as no matter what I tried I could not export the video at a higher resolution. I have included lots of screenshots so that the model can be viewed in full instead. Rendered screenshots Rendered turntable video Wireframes Here are the wireframes of my model. You can see all of the different original shapes that made up the … Continue reading “3D Character: Final renders and wireframes”

Posted on January 10, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Process

3D Character: Process

This is a basic overview of the process I took to create my 3D model. I will go through each step and how I got there. To start off with, we built the basic anatomy of our character using the ‘IMM Primitives’ tool in a lab session. We were basically creating new shapes and putting them top of each other in order to create a basic anatomy shape. We would edit and use the ‘move’ brush to adjust each shape … Continue reading “3D Character: Process”

Posted on January 9, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Visual style and inspiration

3D Character: Visual style and inspiration

A lot of my visual style and design inspiration comes from fantasy genre video games such as Skyrim and World of Warcraft. I knew from the beginning of the project that my model couldn’t be too realistic as she is a fantasy elf-like character so I wanted to go for a more exaggerated fantasy style. As I said in a previous blog post – I can imagine my character appearing in a comic or a video game, because of this … Continue reading “3D Character: Visual style and inspiration”

Posted on January 9, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Poses and accessories

3D Character: Poses and accessories

Poses When designing the poses that fit my character, I knew I needed to display the different aspects of her personality. I wanted to show her business side, her manic powerful side and yet her sensitive and anxious side. I imagine Estry as having a very two sided personality, she is powerful and a strong leader but she is still overcome with guilt and anxiety from her past trauma. The first pose shows her business side. I imagine her in … Continue reading “3D Character: Poses and accessories”

Posted on January 9, 2022January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character : Colour

3D Character : Colour

In terms of colour pallette I had a pretty strong vision of what colours my character would be. I didn’t want to become stuck to one colour palette though so I experimented with a few different colour ideas. I knew that I wanted the suit to be different shades of black with black and red shoes, that was an immediate character design feature that I stuck to, I will explain more of her clothes and accessories in a following blog … Continue reading “3D Character : Colour”

Posted on December 21, 2021January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Body style and Shape Theory

3D Character: Body style and Shape Theory

When I originally started to plan what my character would look like and how their body would be shaped, I experimented with different shapes to build the base anatomy. Originally, I tried to create this character with circular shapes, including more curves and a slightly fuller figure. However I immediately knew that this didn’t fit the personality of my character at all and instead gave a slightly less intimidating and softer character almost more matronly in a way. The first … Continue reading “3D Character: Body style and Shape Theory”

Posted on December 21, 2021January 10, 2022Categories 3D Character Design, 3D Character Final Project, Year 2   Leave a comment on 3D Character: Description and Story

3D Character: Description and Story

In this blog post I will introduce my character idea, her backstory and some of her key information. The initial idea for my character was a demon queen who ruled the underworld. I imagine my demon queen character to appear in a fantasy comic series or a fantasy open world video game. Basic character description Name: Estry – (comes from Jewish folklore – name for a female vampire) Age: 120 Gender: Female Race: Royal Demon – a higher more intelligent … Continue reading “3D Character: Description and Story”

Posted on October 30, 2021Categories 3D Character Design   Leave a comment on Zbrush brush experiments

Zbrush brush experiments

In this weeks lab session we were asked to attempt to model a human figure and experiment with various brushes. I chose the female mannequin model preset and began to model on top of it. Firstly I remeshed the model and created an adaptive skin for it. At the beginning stages I used the simple clay buildup tool to create the basic shape of the head, jawline and brow. Clay buildup is good for modelling the basic shapes of your … Continue reading “Zbrush brush experiments”

Posted on October 22, 2021Categories 3D Character Design   Leave a comment on ZRemesher experiments

ZRemesher experiments

In this weeks lab session we were asked to use a zsphere model and to experiment with re-meshing it and creating an adaptive skin. I started with the black bear model and created an adaptive skin. By turning up the DynaMesh resolution and the density, it smoothed out the zspeheres and created an easier skin to work on. I then cleared the canvas and inserted the new adaptive skin model. I used puref to display my found references of black … Continue reading “ZRemesher experiments”

Posted on October 16, 2021Categories 3D Character Design   Leave a comment on Practising with Z-spheres

Practising with Z-spheres

This week in our lab we were asked to create an animal of our choice using Z-spheres. I chose to create a pigeon as I thought it would be an easy and simple shape to start off with. It was a little difficult to get my head around, but once I got the hang of moving and arranging the Z-spheres I actually enjoyed myself. This original pigeon model ended up breaking after being smoothed so I had to start again. … Continue reading “Practising with Z-spheres”