Rendering and Set Up
When I had finished animating my character I began to set up the video. This included creating cameras and light and rendering the videos. When I was creating the cameras and lighting I was thinking about how I could create the most dynamic scene. I experimented with different cameras and types of lighting to try and achieve this. The first thing I did was create the cameras. To do this, firstly I went to ‘Create’ and made a camera. I … Continue reading “Rendering and Set Up”
The Animation Process and Principles of Animation
When my character had been fully rigged and weight painted, I started with the animation process. Firstly I made sure to save a separate copy of my fully rigged character ready to go, and created new save files for each animation. To animate my character I would place the keyframe at the start of the timeline, then I would position my character in the way I wanted, select over everything and press ‘S’ on the keyboard to capture the keyframe. … Continue reading “The Animation Process and Principles of Animation”
Weight Painting
When I had a fully rigged character I was able to move on to ‘Weight Painting’. Weight painting ensures that if I moved one part of the body another part of the body will not move with it and therefore creates more realistic movement. Unfortunately my characters mesh was split into a lot of different sections so the weight painting was quite difficult. I started with the head, including the eyes. I would change the values to one by using … Continue reading “Weight Painting”
Rigging
The first step in the animation process was to rig my character, I had to use a premade character provided on Canvas as my original character would not work. I chose the ‘waitress character’. The first thing I had to do was create the joints using the ‘Create Joints’ tool in the skeleton menu and clicking on the model where I wanted the joints to be. Luckily I only had to create joints for one side of my model (minus … Continue reading “Rigging”
Pre-Production and Inspiration
To start with, I planned what animations I wanted to create and how they would connect to my characters personality. I knew from the beginning that I would have to make these animations with a different character provided on Canvas, as my model wouldn’t work. Because of this I had to try and present her personality using animation. The first animation I wanted to create was a basic walk cycle to ease me in to the animation process. Estry (my … Continue reading “Pre-Production and Inspiration”