Posted on May 30, 2022May 30, 2022Categories 3D Character Animation, Year 2   Leave a comment on Rendering and Set Up

Rendering and Set Up

When I had finished animating my character I began to set up the video. This included creating cameras and light and rendering the videos. When I was creating the cameras and lighting I was thinking about how I could create the most dynamic scene. I experimented with different cameras and types of lighting to try and achieve this. The first thing I did was create the cameras. To do this, firstly I went to ‘Create’ and made a camera. I … Continue reading “Rendering and Set Up”

Posted on May 30, 2022Categories 3D Character Animation, Year 2   Leave a comment on The Animation Process and Principles of Animation

The Animation Process and Principles of Animation

When my character had been fully rigged and weight painted, I started with the animation process. Firstly I made sure to save a separate copy of my fully rigged character ready to go, and created new save files for each animation. To animate my character I would place the keyframe at the start of the timeline, then I would position my character in the way I wanted, select over everything and press ‘S’ on the keyboard to capture the keyframe. … Continue reading “The Animation Process and Principles of Animation”

Posted on May 30, 2022Categories 3D Character Animation, Year 2   Leave a comment on Weight Painting

Weight Painting

When I had a fully rigged character I was able to move on to ‘Weight Painting’. Weight painting ensures that if I moved one part of the body another part of the body will not move with it and therefore creates more realistic movement. Unfortunately my characters mesh was split into a lot of different sections so the weight painting was quite difficult. I started with the head, including the eyes. I would change the values to one by using … Continue reading “Weight Painting”

Posted on May 30, 2022May 30, 2022Categories 3D Character Animation, Year 2   Leave a comment on Rigging

Rigging

The first step in the animation process was to rig my character, I had to use a premade character provided on Canvas as my original character would not work. I chose the ‘waitress character’. The first thing I had to do was create the joints using the ‘Create Joints’ tool in the skeleton menu and clicking on the model where I wanted the joints to be. Luckily I only had to create joints for one side of my model (minus … Continue reading “Rigging”

Posted on May 30, 2022Categories 3D Character Animation, Year 2   Leave a comment on Pre-Production and Inspiration

Pre-Production and Inspiration

To start with, I planned what animations I wanted to create and how they would connect to my characters personality. I knew from the beginning that I would have to make these animations with a different character provided on Canvas, as my model wouldn’t work. Because of this I had to try and present her personality using animation. The first animation I wanted to create was a basic walk cycle to ease me in to the animation process. Estry (my … Continue reading “Pre-Production and Inspiration”

Posted on May 23, 2022Categories Development Log, Professional Practise, Year 2   Leave a comment on Reflection

Reflection

Overall, I really enjoyed working in a team especially with Corey and Joey. It was nice to work with people who had similar taste and ideas to myself. I think that we produced a cohesive brand and all of our designs work well together, we also managed to keep up with each other even in sometimes difficult circumstances. In this experience I learnt that communication and assertiveness is the easiest way to create a cohesive project. About halfway through our … Continue reading “Reflection”

Posted on May 23, 2022Categories Development Log, Professional Practise, Year 2   Leave a comment on Design Process

Design Process

We started by researching our target market and mind mapping names, colours and logo ideas as ‘research arms a graphic designer with knowledge, making it easier to create something that the client will love’ (Admin, 2021) Once we knew our target market and the name of our brand I designed the logo which features a raccoon. I chose the raccoon as it is a popular animal with our target audience and it has an instantly recognisable face. The logo is … Continue reading “Design Process”

Posted on May 23, 2022May 23, 2022Categories Development Log, Professional Practise, Year 2   Leave a comment on Leadership and Teamwork

Leadership and Teamwork

Our group generally worked well together. Corey was the team leader however I felt that all of us had a good amount of input regarding the direction that our project took. As we were a group of friends it was easy to communicate our ideas with each other and what we liked and didn’t like however I do think there was a breakdown in communication towards the middle of our project. We are creative individuals and were extremely passionate about … Continue reading “Leadership and Teamwork”

Posted on May 23, 2022Categories Development Log, Professional Practise, Year 2   Leave a comment on Organisational skills, schedules and planning

Organisational skills, schedules and planning

When we had finalised our group, we discussed our individual roles, skills and how we could organise our workload and when we would meet up. Originally we planned to meet at least once every week to work together, discuss ideas and plan what we needed to do next. Because we worked in a group of friends, communication in regards to planning our workload was easy and honest as ‘When the trust account is high, communication is easy, instant, and effective’ … Continue reading “Organisational skills, schedules and planning”