Posted on January 15, 2021Categories 3D Asset Design, 3D Design production piece   Leave a comment on Modelling techniques I used

Modelling techniques I used

Polygons Obviously, most of my assets were modelled from the basic polygon shapes that are available to use. I would use these to start off my models then I would experiment with using multiple different polygons together then reshaping and rescaling them to create the desired effect. After I had achieved the desired shape that I wanted I would use the mesh tools to combine the various polygons I used. Extrude I also used the extrude tool multiple times to … Continue reading “Modelling techniques I used”

Posted on January 15, 2021January 15, 2021Categories 3D Asset Design, 3D Design production piece   Leave a comment on Problems

Problems

I encountered a few issues overall. Especially when it came to modelling the actual assets and the software itself. I really struggle understanding the Maya interface so I had a few issues with general problems like the pivot being off centre and me not understanding why or how to fix it. A few little problems similar to this popped up every now and then. I also struggled generally with the modelling of my assets. Sometimes I would attempt to model … Continue reading “Problems”

Posted on January 15, 2021January 15, 2021Categories 3D Asset Design, 3D Design production piece   Leave a comment on What went well?

What went well?

Overall, I am happy with my assets and there are a few that I am particularly proud of. I initially struggled with Maya and felt like I did really well despite my struggles at the beginning. I think that the texturing went really well. I really enjoyed texturing my models using the UV editor and creating my own textures on Photoshop. I really liked seeing my own designs on my models – I feel like they really pulled the models … Continue reading “What went well?”

Posted on January 15, 2021January 15, 2021Categories 3D Asset Design, 3D Design production piece   Leave a comment on Research

Research

When the group initially decided to create assets for a secret agent base we thought it may be a little difficult to come up with a list of assets each, however I researched and considered mine deeply and this was my final list: I tried to think outside the box so I could experiment with lots of different textures and models. My initial research consisted of looking at different images on google to get some inspiration. I looked at these … Continue reading “Research”

Posted on January 15, 2021January 15, 2021Categories 3D Asset Design, 3D Design production piece   Leave a comment on Asset notes 2

Asset notes 2

I knew that as the USB stick was a relatively simple model I wanted to play with the textures and colouring of my model. I decided that whatever model I created I would pay extra attention to the texturing. Initially the desk was overly simple and I didn’t really like the shape. I decided that I would play with the design and shape as I modelled to find something I liked. The spy camera was inspired heavily by my research … Continue reading “Asset notes 2”

Posted on January 15, 2021January 15, 2021Categories 3D Asset Design, 3D Design production piece   Leave a comment on Asset notes 1

Asset notes 1

In the notes and illustrations above I planned out the basics of how I want my assets to look. For the monitor I knew that I wanted to texture the asset to look as if it had a screen and desktop and I knew that I wanted to design a rusty and old looking safe full of coins. I also decided how I would display my safe – I chose to model the door open so it looked as if … Continue reading “Asset notes 1”