Artists Portfolios Bookings Not sure? HEATHER Hi everyone! My name is Hev and I’m a realism tattoo artist. I’ve spent a while mastering my craft and I focus a lot on memorial and tattoos that are special to the client. If you’re interested in anything like this message me and we can work something out. NEW AVAILABLE Previous Next @Hevtattoos
PORTFOLIO- COREY
Artists Portfolios Bookings Not sure? COREY Hi guys, my name is Corey and I am a patchwork tattoo artist working at Cherry’s studio in Hull, UK. I love patchwork sleeves and would love to work with you to help you build your own. Drop me a DM for any questions, cheers. NEW AVAILABLE Previous Next @corey_tatts
PORTFOLIO- CHERRY
Artists Portfolios Bookings Not sure? CHERRY So you want a tattoo? GREAT IDEA! My name is Cherry, I am an artist, tattooist and massive nerd. I made ‘Cherry’s’ as I wanted to create a studio that would be welcoming and inclusive to everyone. Drop us a message if you have any concerns or questions. NEW AVAILABLE Previous Next @cherryystudio
PORTFOLIOS – HOMEPAGE
Artists Portfolios Bookings Not sure? PORTFOLIOS CHERRY Click here COREY Click here HEATHER Click here
ARTISTS
Artists Portfolios Bookings Not sure? ARTISTS Our artists collectively hold 20+ years of experience and most importantly, have a love for tattooing and all things art. We aspire to make you as happy as you can on your tattoo journey and we hope that you find an artist you’d like to work with! Cherry HI! I’m Cherry, the owner of Cherry’s. I’ve been tattooing for 6 years now. I’m a Neo-traditional and traditional tattoo artist and would love to help … Continue reading “ARTISTS”
HOMEPAGE
Artists Portfolios Bookings Not sure? About us We are a small private studio based in Kingston upon Hull, UK. Running for 1 year (so far!) we are a female ran inclusive, open to all studio working from a small cosy space in the beautiful and historic old town. We focus on making great art and making you as comfortable as you can for your tattoo sessions. We opened our doors in 2022 and so far have met and tattooed so … Continue reading “HOMEPAGE”
Final Video Render
The lights ended up having a few issues in the render farm so I ended up having to edit a few things in terms of the lights but overall I am extremely happy with how it turned out and I feel like it is an effective and atmospheric experience. Sound references: Biancabothapure (2018) Dragging chess pieces on the chess board.wav. Available online: https://freesound.org/people/BiancaBothaPure/sounds/437486/ (Freesound) Danelle150055Venter (2015) Gholf Ball.wav. Available online:https://freesound.org/people/Danelle150055Venter/sounds/326326/ (Freesound) DozyPilchard (2020) popverb 2.wav. Available online: https://freesound.org/people/DozyPilchard/sounds/518234/(Freesound) SergeQuadrado (2019) Classical Piano Loop. Available online: https://freesound.org/people/SergeQuadrado/sounds/468546/ (Freesound) Tim.Kahn (2023) Sernica. Available online: https://freesound.org/people/tim.kahn/sounds/688627/ (Freesound) Yaboiboimane (2022) Relaxing-garden-sounds.mp3. Available … Continue reading “Final Video Render”
Developments of Assets and Scenes
In this blog post I will show the process of modelling and building the assets and scenes used for my immersive experience. As well as talking through the process of modelling some of the more difficult assets I will also talk about the things that went well, the struggles I came across and recap on some of the compositional and design choices I made. When first modelling scene 1 I started with a plane as the floor which I then … Continue reading “Developments of Assets and Scenes”
Navigation Considerations
One of the key considerations I had when designing and modelling my immersive design was cyber sickness and making the user feel comfortable and safe in the digital space. One way I considered this in all my designs was making sure that the scene was completely full of assets, and I also made sure that focus was being lightly steered to certain assets and areas of the scene constantly so that there wasn’t too much silent time in each scene … Continue reading “Navigation Considerations”
Digital Affordance
When designing and creating storyboards for my immersive experience and the three scenes it consists of, I must consider how the user will know what to do and where to look whilst in a VR headset in my 3D environment. I have planned to utilise composition, animation and colour to lead the user to the right areas of the 3D scene. In this blog post I will show and discuss the style choices, composition and storyboards I have created that … Continue reading “Digital Affordance”