One of the key considerations I had when designing and modelling my immersive design was cyber sickness and making the user feel comfortable and safe in the digital space. One way I considered this in all my designs was making sure that the scene was completely full of assets, and I also made sure that focus was being lightly steered to certain assets and areas of the scene constantly so that there wasn’t too much silent time in each scene with nothing happening. In this blog post I will further discuss the precautions I will take in regards mostly to animating the virtual 3D space.
Firstly in all scenes I will make sure to not involve the camera in any animation itself and instead just use animation around the camera to tell the story of the immersive experience. I will do this because I do not want to induce any motion sickness by distorting the users perception of self motion. I am aiming for my scenes to be more akin to a 3D environment that the user can explore in a 360 view as opposed to a game or overly interactive experience. As well as this, in order to keep the user feeling safe I will always make sure there is a virtual ground beneath the set up camera and that no assets are animated to quickly and close to the camera itself. Even in the third and scariest scene with the chess board and animated chess match, the board will not move and the pieces move slowly and will never go flying towards the camera, to create the eerie atmosphere I will instead use colour and anticipation to create a scary vibe.